Vehicles should have a set width. If there is no room between two trails/walls for this width, any vehicle attempting to fit within them should explode.
This requires code changes
Head-on collisions should be deadly. Vehicles should only be able to tilt significantly during turns!
This requires code changes
Light cycles spawn 2 grid squares away from the wall. :)
Not quite obvious from the image alone, but blue and orange turned at the same time. By ArmageTRON logic, neither should be ahead of the other significantly. However, here they are... Not quite sure what the problem is w/ ArmageTRON's acceleration logic...
This may require code changes
When crashing into a wall, a nice cracky hole should be left over. Perhaps a tire should bounce away, too. From the gameplay standpoint, the important part is that there be some kind of hole left in the wall, just large enough for the vehicle to fit through.
This requires code changes
Once we have holes in the grid walls, we can escape the game grid! :)
Right now, ArmageTRON does an immidiate view change when you turn in in-cycle camera mode. Instead, these rotation views should be gradual (but not too slow as to cause a crash!).
This requires code changes